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Creating an Anime Cel Shader in Blender 2.8 (Part 4): Project Feline Indie Game Dev Log #15

Creating an Anime Cel Shader in Blender 2.8 (Part 4): Project Feline Indie Game Dev Log #15 PLAY THE PROTOTOYPE:
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In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to create an anime-style cel shader in Blender 2.8 using the Eevee renderer, employing techniques from cel-shaded games like Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model:
Part 2 – Finishing the Model:
Part 3 – Texturing:

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Guilty Gear Xrd's Art Style: The X Factor Between 2D and 3D:

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Game Credits:
0:01) Blizzard Entertainment – Overwatch
1:00) Arc System Works – Guilty Gear Xrd -Sign-

Film Credits:
0:00) CoMix Wave Films – Weathering with You
0:06) A-1 Pictures & Crunchyroll – Porter Robinson & Madeon – Shelter
1:04) GDC – Guilty Gear Xrd's Art Style: The X Factor Between 2D and 3D

Art Credits:
16:57) Fan art by Azul Crescent
17:00) Fan art by Dunny
17:03) Fan art by Jomenikia
17:06) Fan art by Mikkir
17:09) Fan art by thisguy2000
17:12) Fan art by M Kamia
17:15) Fan art by BREAKTHRU

Music Credits:
0:00) Fascinating Earthbound Objects – Simultaneous Eon
0:51) Fascinating Earthbound Objects – Pangs
1:37) Meydän – Glimpse of Eternity
2:26) Chris Zabriskie – Air Hocket Saloon
15:49) Meydän – Tired of Life
16:18) Broke For Free – At The Count

"At The Count" by Broke For Free, "Air Hocket Saloon" by Chris Zabriskie and "Glimpse of Eternity" and "Tired of Life" by Meydän used under Creative Commons Attribution 3.0 Unported (CC BY 3.0):

"Pangs" and "Simultaneous Eon" by Fascinating Earthbound Objects used under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0):

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