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Bethesda Explains Why They Added Battle Royale to Fallout 76 & Its Future Updates

Bethesda Explains Why They Added Battle Royale to Fallout 76 & Its Future Updates Today we take a look at several new interviews around Fallout 76, all of which discuss the new battle royale DLC known as Nuclear Winter. We also hear some about future DLC for Fallout 76, including alien DLC, vault raids, and mods.

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Sources:

GamesRadar – Marc Tardif,
Nuclear Winter - Marc Tardif
- People not using enough blueprints from adventure mode
- Did they always plan for Battle Royale?
o Wanted quick play type thing
o Would likely be PvP – one idea of BR
o Then tried to justify it within lore – V51 story
- Started by wanting to make a quicker way to experience parts of Fo76 – BR seemed like a natural fit
- Played fortnite but didn’t seek to copy it – wanted to tailor it to 76 community
- Future of mode directed by payerbase – learned from past?
o Have ideas but community dictate
- If the sentiment that we have about it right now continues to grow, then we will look into expanding it and adding new features, and doing some of the recurring event kind of stuff that the other games do

Gamezone – Marc Tardiff and Jeff Gardiner,
Nuclear Winter
- Todd Howard actually suggested ‘Let’s try to prototype a battle royale game just for the heck of it’.
o Future of mode like adventure mode – based on communtiy feedback
- Sneak peek for E3 then some decisions as to what to do with the mode going forward
Other
- Vault raids, new events, legendary character system – more enticement for high level players
o Balance pass overall for wastelanders so both high and low level players can participate in events
- Seasonal events
- Maybe on cross-promotion in atomic shop

Gamespot – Todd Howard,
Other
- First time Todd talks ongoing game
- Caught off guard with number of issues
o Should’ve had longer beta test
- Mental and emotional challenge of criticism
- Still looking at things in the game that connects people – gives world life via players (like player vending)
o Already have plans for future years of 76
- Looking ahead want private servers and mods
- What would’ve he changed – free beta that’s 24/7 and longer period
o Solved peaked concurrency issues but not others
- If you don’t feel great about it don’t release it – absolutely
o Todd says they felt great about the game internally
- Full team on 76, starfield, and mobile
o Will shift people around to projects
- Starfield – lots of focus on tone

Nuclear Winter
- Worked on in several studios – Dallas, Austin
- Dabbled in various PvP modes
o Worry over cynicism of BR

Variety – Jeff Gardiner and Mustaine,
Wastelanders
- Redid camera code for NPCs – each player gets own camera

VG247 – Chris Mayer,
Other
- Difficulty of new content while fixing things
o So all players don’t leave
- No mods because: “It mandated that we changed everything from the scripting engine to how the systems work, because now you have round trip from the client to the server to get it validated by the server and back to the client for most of our systems,” Mayer said as I nodded and pretended I knew what he was talking about.
- It’ll be a step-by-step process as we lay it out – private servers

Luis Talks And Stuff - Marc Tardif & Jeff Gardiner,
Others
- Vague plans for year 3 content – 2020
o Private serves at some point
- Recognize at Bethesda they can make mistakes or can do things better
- Aliens
o Can’t answer that
o Already did mothership zeta – don’t want aliens to be a feature of the game
 Cherry on top, easter egg, not main component
Nuclear Winter
- New map mentioned as potential BR update
o Some stuff on the cutting room floor – maybe future content

Todd Howard on Battle Royale from 2018:
Fortnite X Avengers: Endgame Trailer:
St. Valentine's Day:

#Fallout76 #BattleRoyale #Fallout76DLC

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